What is a specific likely worst-case you have in mind with Facebook?
Risks with other potential acquisition partners:
(1) Valve - limited scope. Valve would be fine if Oculus's future were limited to gaming. But they add little value, in balance sheet or experience, for a broader play. Valve + Oculus is only marginally better positioned, for revolutionising computing, than an independent Oculus.
(2) Microsoft - too conservative. Big organisation without a history of funding moon shots. As for pairing Oculus with Xbox, I'd copy the concerns with Valve.
(3) Dell - underinvestment. Dell is undergoing a private-equity turnaround focussed on optimising operating metrics for an IPO. Not a healthy environment for an open-ended, capital-hungry start-up with an adventurous future.
Apple would have been a fine home for Oculus. I suspect VR's market isn't mature enough for Cupertino. But I do not see a material difference between Google and Facebook. Privacy concerns exist at both, and both have a mixed record of integrating acquisitions. What both have is lots of ambition and the surplus capital and experience with which to fuel it.
- It would signal a shift toward gimmicky experiences targeting a
casual market that wouldn't spend several hundred dollars on a
piece of esoteric hardware.
- It would spoil an opportunity to partner with a company that has
much more experience in hardware, gaming, dev tools, or anything
else Oculus could use to take off.
- The likely integration with Facebook's authentication and social
services will cause the product to suffer from all the ill will and
distrust Facebook has generated within parts of its userbase and
the developer community. Branding is important, and to these
communities - the ones Oculus likely needs to take off - Facebook's is poison.
An acquisition by Zynga or Gree might've been almost as bad, but any of the other companies mentioned wouldn't have signaled such a shift, and such a betrayal of the intent of the initial kickstarter investors and hopes of its supporters. Oculus appears to gain nothing but money from this deal. I'd say the announcement alone squanders Oculus' only relevant lead over Sony and others.
What is is a specific likely worst-case
you have in mind with Facebook?
That they realise there's no overlap between their products, so they discontinue the VR products and transfer the employees to web ad targeting.
More precisely they make a play for the "VR socialisation" arena but it's a half-hearted attempt because VR socialisation is some manager's pet project rather than their core business, facebook vr socialisation goes the way of Second Life, and the consequence is the same.
I see the absence of overlap as a good thing. It means it's highly unlikely that Facebook threw down $2 billion for some gimmicky social integration that a tiny sliver of their userbase could harness.
The Oculus team is cutting-edge hardware along a completely different vertical, orthogonal to facebook's core. Despite their size they have the talent and expertise to create that entire market by themselves, provided adequate funding. Facebook does not have to interfere at all, beyond writing the cheques. Over three years, Facebook could have itself a new gaming product to compete with Sony and XBox... in five, it might have an innovative consumer device to take on Apple. The conglomerate model typically has better odds of long-term survival - what happens when people grow tired of social in its current form (primarily content curation)? Then facebook's flagship product would be obsolete.
Microsoft have history dealing in-depth with education, business and gaming, plus hardware, operating systems, mobile and so on. Facebook's core appears to be social and a little more superfluous.
Microsoft has a history with gaming because they built the Xbox. Facebook will have a history with gaming, hardware, and more because they will build the Oculus.
Actually, I'm surprised that Apple didn't get to Oculus. Apple has a history of being a catalyst in markets that are not yet matured. They did it with the iPod, iPhone, and iPad. All of them were preceded by plenty of products that perhaps looked very similar on paper, but were a completely different (clunky) experience to use until Apple showed the market how it's done.
Oculus might've been what the Macs needed in order to take gaming market-share from PCs. Missed opportunity for Apple. In my opinion, would've been a bargain for them at $2B.
The true innovators maybe are the ones that exist by themselves without being "acquired", or before they get acquired (Apple was, is and will probably surprise again in the future, as will Google and Microsoft)
Once they get acquired...well...Skype Hotmail etc etc...(who are they again?)
And that's ok I guess, there's a lot of drive to create and grow (hack?), being top efficient and innovative on a shoe string budget, until you get a nice big fat pay check.
Maybe the little guys with big ideas are only "useful" until they get acquired, by that I mean that maybe it's more of a natural process that one thinks... Maybe by the time the technology is "invented", showcased and becomes stable enough to be "mainstreamed", it's time to collect your dollars and medal for "honourable service to xxxxx industry" and either move onto something else that will be cool and make you more (or less) money eventually and produce more internet "apps" addicts, or retire to the beach.
Even though Rift might not be locked to a hardware platform it will likely be tightly tied to the Facebook platform. Welcome to the Metaverse, please login using your Facebook account to proceed.
That's a good point. I think the difference is that instagram had an existing userbase and social ecosystem that complemented Facebook nicely as another content stream.
I don't think you will need a Facebook login to play games, but Facebook will likely monopolize any social aspects. Even if they don't overtly lock out other social players, I think that developers will be skittish to invest a lot of time and money developing the new Second Life with the risk of Facebook cutting them off at any point if they are seen as a competitor.
I think this was mentioned on the ATP podcast, but I can't remember...
Facebook isnt trying to be Apple and buy companies that contribute to their core products. They want to be Disney (who owns ESPN, Pixar and many others).
They've bought these companies (Instagram, Parse, WhatsApp and now Oculus) to largely leave them alone as independant companies operating within Facebook.
I wonder if Microsoft considered Oculus but figured they had the Research heft to build their own independently and for less than $2b? Oculus have been pretty public about what they've learnt along the way, so that information might give pursuers handy shortcuts.
Microsoft, Apple, Google, Valve, hell even Dell would have all been acceptable acquirers for most PC gamers backing the Oculus Rift.