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Yikes! Is this realistic? There seems to be a doctrine that ICBMs will only be launched upon receiving a complete nuclear strike, and once that happens it's pretty much game over.

This makes fighter jets a critical buffer because the only way a defense can prevent mutually assured destruction is to prevent non-ICBM first strikes.



If you're looking for realism in your apocalyptic nightmare scenarios, there's an ooooold DOS game called Bravo Romeo Delta you should track down. I wrote a little bit about it here: http://jasonlefkowitz.net/2014/11/choreographing-armageddon-...

It's fallen into abandonware hell, so you can't buy a copy at GOG or anything like that, but cough I'm sure you could find a copy if you looked on the right sites.


This is awesome... so much detail.


At Defcon 3, Bases launch ICBMs a low probability amount of the time.

When one of a nation's assets (factory, base, city), they go to Defcon 1.

If your enemy goes to Defcon 1, so do you.

At Defcon 1, all ICBMs will fire.

Bases are limited to how many the can have in the air at a given time.

Not realistic really, but never let the truth get in the way of a good yarn...


Try putting satalites up to '3', it's almost impossible for an ICBM to get through.

Eventually just one did, but then even the volleys get stomped by the satalites.

This game has been running for over 10 minutes at DEFCON 1 for me, the blueside managed to get the first city down but it's now a city each but yellow also lost 2 of their triangles (bases? factories?).


Bump up icbm_launch_max to maybe 15, and set stock_icbms to say 100 or so.


If my first game hasn't finished (It wasn't a complete stalemate yet but they have stocked up a lot of fighters and bombers) when I get home I'll try that! I find zero-player games fascinating, especially ones such as this.


One of the reasons why stealth technology was so important to Cold War tech.




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