On that topic, you might like those two short Extra Credits videos about games theory applied to education:
The first talks about how games also teach things, but in a way that failure is an incentive to learn more and try another way around a problem (which is an essential skill for creative work) without the crippling fear of failure that makes students stick to easy topics to avoid bad grades.
The second discusses how one would design games for education with that perspective in mind and how analytics would help teacher make the best use of their time.
And by then you'll be hooked to Extra Credits and watch all 8 seasons :)
The first talks about how games also teach things, but in a way that failure is an incentive to learn more and try another way around a problem (which is an essential skill for creative work) without the crippling fear of failure that makes students stick to easy topics to avoid bad grades.
The second discusses how one would design games for education with that perspective in mind and how analytics would help teacher make the best use of their time.
And by then you'll be hooked to Extra Credits and watch all 8 seasons :)
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[1] https://www.youtube.com/watch?v=JWyPLNi8rD8
[2] https://www.youtube.com/watch?v=pzmdx7ZL8OM