```
game = new GameManager(8, KeyboardInputManager, HTMLActuator, LocalScoreManager); setInterval(function (){ for(var i =0; i < 100; i++){game.move(Math.floor(Math.random()*4));}},1000)
```
game = new GameManager(8, KeyboardInputManager, HTMLActuator, LocalScoreManager); setInterval(function (){ for(var i =0; i < 100; i++){game.move(Math.floor(Math.random()*4));}},1000)
```