I loved Id back in the day. When all it took for a game studio to be great was the most advanced code, Id was king! Then FPS games became more like movies, and Id became a bit like Michael Bay. They still pushed the technology forward, but almost everyone was making FPS's that had better plots, characters, etc.. The technologies Id licenses to other game studios are put to better use by them than in Id's own hands!
VR has been around for decades, but it has always sucked. Low resolution displays and poor head-tracking have historically been problems, but latency has long been a problem that trumped all others. Carmack and Oculus were already working on getting Rift's latency down to levels that would make VR a less nauseating experience for users.
This move just means Carmack is finding his work at Oculus more rewarding than at Id. That means we can probably expect great things from Oculus in the near future.
I loved Id back in the day. When all it took for a game studio to be great was the most advanced code, Id was king! Then FPS games became more like movies, and Id became a bit like Michael Bay. They still pushed the technology forward, but almost everyone was making FPS's that had better plots, characters, etc.. The technologies Id licenses to other game studios are put to better use by them than in Id's own hands!
VR has been around for decades, but it has always sucked. Low resolution displays and poor head-tracking have historically been problems, but latency has long been a problem that trumped all others. Carmack and Oculus were already working on getting Rift's latency down to levels that would make VR a less nauseating experience for users.
This move just means Carmack is finding his work at Oculus more rewarding than at Id. That means we can probably expect great things from Oculus in the near future.