Video game controller having user swappable control components
Original Assignee: Valve Corporation
Abstract:
A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.
It was posted here too. What's cool in this case is that user X asks about the relevance of P, and user Y comes up with many months olds news on Q that happens to be the perfect missing piece in the puzzle.
This stuff happens all the time. Why is R this way? CEO of R Inc. comes up to tell you. Why is S not in space? It just so happen that a engineer from the space program is reading the comment and answers with a detailed insightful post.
You're right. That's what leads me to guess that they have significantly more than 2-3 layouts in mind.
Imagine selecting your weapons physically as well as in-game before going on a raid with some gamepad-plugins offering better control over in-game weapons or accessories than others.
https://www.google.com/patents/US8241126
Video game controller having user swappable control components
Original Assignee: Valve Corporation
Abstract:
A game controller is provided. One or more main control input interfaces on the game controller consist of generalized sockets. A variety of modular input interfaces can be plugged into these sockets. Hardware specific to the input type of the modular input is contained within the modular input itself, and plugged in via an interface. This allows for dual analog sticks, a combination of analog and trackball, or further any combination of touchpad, directional pad, or additional components.