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I'm curious if this is true for all "game developers" or just the sort working at EA and companies that make EA-style games. If you work for Zynga or Playdom, for example, do you have huge crunches and frequent 80 hour weeks? Or is this just the way a few big companies are run.


Certainly not all companies. But it is rather common in this industry. And so far I haven't worked on a game yet which didn't at least have some weeks crunch-time before release.




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