I concur absolutely with you - I am the worlds great sim fan, and I've lost countless thousands of hours watching my little guys (and gals) run around in Stronghold, Settlers 7, and Caesar 3. I also got a lot of fun in previous Sim City games.
The Latest SimCity got about 6 hours out of me, before I just went, "meah." - I didn't really get the same sense of progress, or emergent features, or ownership of the process and events that I get from other sims.
But - EA scammed me out of the $60 before I discovered that the game actually sucked, so - maybe it wasn't such a bad strategy on their part after all. But, with that said - this approach (hyping a game, limiting its playtesting, not providing extensive reviewer copies) - only works so many times before people start to get wise to your ways...
Chargeback if you can't get a refund (like me, I bought on Origin). I called up Amex, identified the charge, told them EA misrepresented the product, and a day later I had a credit on my statement. Took three minutes.
Same here. I explained they failed on digital delivery of a service. I also told the rep that the company had threatened me and other customers with a refusal of service if any such chargebacks were attempted.
I may have been willing to wait out the launch fiasco, but when EA reps explained to me and others that our Origin account would be BANNED if we issued any chargebacks...that was the last straw for me.
I'm sort of hoping EA does ban my account. I'm sure my AG would love to hear about how they no longer provide me access to games I purchased in the past but they now no longer think I should be allowed to use.
There's a big difference between what's in a contract (and I'm not sure TOU even count as contracts, even though they may call themselves such) and what's actually considered "binding". IANAL but as I understand it, the more unilateral a contract is (see just about any TOU) the more likely it is to be thrown out.
I'm aware of that, but this kind of provision (chargebacks cancel access to service) have been around for quite some time. I think I'd have heard about it if they'd been challenged successfully.
A conglomerate refusing their customers as a retaliation for exercising their rights to consumer protection is exactly why we have class action lawsuits in the first place (I think). The TOU may have clauses in there that reserve their right to cancel your Origin account, but I think the situation gets murky when you prevent paying customers from using products they may have purchased at brick & mortar retailers, etc.
Someone, someday, is going to challenge this. Its one of the many unanswered legal questions we have with licensing and ownership rights.
I'd assume the sort of organization that would write in a chargeback=cancel policy would also work strenuously to avoid an actual test of that policy in the courts...
EA made it quite clear if you were to do a chargeback they would cancel your Origin account. Fine if you only have SimCity on there but you could end up losing a lot more than $60 if you had a few of their games via Origin.
Personally, I burnt out after Molyneux's Black & White, but recently GoG.com helped me rediscover the classics. If you don't care about fancy 3D graphics, the fun/buck is hard to beat.
Yes! I ended up spending 3x a much time in the last two months with Empire Earth, Gold Edition, than I did with SimCity. My major challenge is armwrestling with compatibility modes/video drivers to get the older games playing. I couldn't get EE running on either Windows 7, or my VMware instances of Windows XP, so I finally ended up installing it on my work system (A Dell Precision 650, still running windows XP) - Works Great.
Are you referring to the GOG.com versions, or originals? GOG will actually fix the games so they work in newer windows versions[1] For games where that's not feasible (older DOS games, for example), they wrap it a small GUI config and some sane defaults for dosbox.
I've actually taken to buying games I bought in the past (and in some cases still own the media for) specifically because it's supported better, and their digital game shelf allows me to download and install what I want, when I want (and it's cheap, I'll pick up 4-5 games for less than $3 a piece on their weekly sales). They've definitely made a fan of me.
I'm referring to the GoG games - they provide ridiculously good tech support for $6-$10 games, and I would be more than happy to pay $30-$40 to get wrappers for the games I really love, like AoE - but, as it turns out, sometimes it's cheaper (all things considered) to just buy a Circa 2000 Windows XP system, with 2000 era video cards, and drivers, than to try and get some of the GoG games working on a Circa 2010 non-mainstream system.
The Latest SimCity got about 6 hours out of me, before I just went, "meah." - I didn't really get the same sense of progress, or emergent features, or ownership of the process and events that I get from other sims.
But - EA scammed me out of the $60 before I discovered that the game actually sucked, so - maybe it wasn't such a bad strategy on their part after all. But, with that said - this approach (hyping a game, limiting its playtesting, not providing extensive reviewer copies) - only works so many times before people start to get wise to your ways...