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Open-source Flash Game Engine Now In Open Beta (gigaom.com)
20 points by peter123 on March 28, 2009 | hide | past | favorite | 4 comments


I downloaded it and what I saw was the very empty beginnings of a game engine.

Edit: Also, the documentation persistently says "it's very simple to ---" and then dumps a code example on you without actually explaining the concept.


"Capable of building real multiplayer games - RTS, FPS, racing, platformers, multiplayer Tower Defense, and more."

But Flash doesn't have UDP packets, right? Is it nowadays practical to do synchronous games without it?


This appears to be Flex based, which seems to be an instant ~300k SWF baseline.

Anyone have a read on how much space this framework takes up?


The Flex ~300k SWF baseline includes the Flex framework too. If you use the shared framework available in Flex 3 you can cut that out of the download size!

http://onflash.org/ted/2008/01/flex-3-framework-caching.php




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