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I know that Adobe's handling of the Flash Platform gets a lot of hate in these circles, but one thing I really enjoyed during my time there was writing shaders in PixelBender. Basically, it allowed you to write GPU-accelerated image filters in a GLSL-based language.

Most of the WebGL tutorials I've seen either require you to grok the entire OpenGL architecture or rely on something like THREE.js or ProcessingJS. It's really nice to see something in the middle (like PixelBender was).

Thanks!

(I've been keeping this in my to-read list. Seems to be similar, but in bare WebGL:

http://dev.opera.com/articles/view/webgl-post-processing/

)



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