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There doesn't seem to be anything official about how it's implemented under the hood, but the widespread assumption is that OpenGL on the PS3 is an emulation layer on top of the native graphics API, so performance tweaks are easier if you use the native API directly.


If I am not mistaken, even the engine provided by Sony in their SDK does not use it.

FireEngine if memory does not fail me.


PhyreEngine


Thanks!




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