> The same is not the case with something like XNA which is so tied into the OS that when they drop it, you're up shit creek.
While you can't fork XNA and support it, it's not even remotely tied to the OS. It's a content pipeline and a thin wrapper around DirectX's various components. There's really nothing magical there, and certainly no low-level pieces.
While you can't fork XNA and support it, it's not even remotely tied to the OS. It's a content pipeline and a thin wrapper around DirectX's various components. There's really nothing magical there, and certainly no low-level pieces.