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Predicting real events is significantly random which makes it like gambling, but the ability to influence events makes it unlike gambling.

Just calling it gambling emphasizes the former problem while dismissing the latter problem.


any game with a positive expected value is also not gambling, it's mining


Any system that is a zero-sum game with an effectively uncertain outcome is effectively gambling.

Investing at least positive sum in theory. Prediction markets are not.


When you say "effectively uncertain outcome", do you include situations where the events are random but the odds are predictable?

Let me give you an example. On average, there are 14 storms big enough to be named in the 6 month long Atlantic hurricane season. If a prediction market was saying 30% odds of a storm big enough to be named every day for all 183 days, betting against that would be free money. Would you call it gambling to make the same bet on all 183 days? The day-by-day outcome is uncertain, but the overall outcome is extremely certain.


Yes, I would call it gambling simply because someone has to take the other side of the bet and lose.

The entire point of there being a gambling "line" is because two parties have to agree on a wager that they both think has positive EV. That's effectively gambling. Somebody has to lose for the other party to win.

Obviously if the counter-party is an institution with a legitimate need to hedge, it becomes an insurance policy, but that is a world of difference than just two counterparties wanting to make bets for fun.


I think you're close to a good metric, but you need to consider the situations where one person doesn't have a positive EV expectation, or where that expectation is provably wrong. I think those situations can empower a winning non-gambling actor.

One participant in a market can be gambling while another participant isn't gambling. In particular, casinos don't gamble.

Also for many things there exists a scale from fully random to fully skill-based. So in my opinion things can be semi-gambling with a lot of gray area.


> In particular, casinos don't gamble.

I completely agree. I'm not trying to equate "casino gambling" to "gambling." Casino gambling is trivially stupid and should basically be illegal for large sums of money (again > $100 in expected losses/hour). I still think "gambling" is also bad for society, and I especially think it's bad when the payout structure is bar-belled where a lifetime gambling can somehow convince gamblers that they are "due."

>you need to consider the situations where one person doesn't have a positive EV expectation, or where that expectation is provably wrong.

I mean, this is de facto a discussion of the past. My point about "prediction market" is that their externalities start to spiral rapidly. Market reflexivity, where the gamblers starts effecting the outcome, or at least the oracle, is a very obvious and predictable result such that it's literally cliche to talk about athletes taking a dive for the money.

When it's sports, it's not really a huge deal because -- outside of gambling spaces -- we are ultimately just talking about entertainment. The problem with prediction market gambling, is that it starts affecting peoples lives. The price of oil, the leaders of countries, the results of elections. When you create legal avenues that incentivize organized crime to manipulate the outcome to future events, you've basically created a machine that fights back against pro-social, cooperative outcomes in politics and the economy that everyone benefits from. It's a horrible idea.


I agree that the externalities get pretty bad. My first comment in this chain was saying that makes it worse than games of chance.



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