Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

With a lot of them, though, the problem was that $100s of millions were being spent. MMO games--even niche ones--have guaranteed revenue; the problem has always been making a profit after incurring such high initial development costs. You fix this by making games for cheap--Korea is pushing cheap MMOs out by the dozens, and they're all turning tidy profits.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: