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Dreamworld (YC W21) is relevant here:

https://www.pcgamer.com/dreamworld-infinite-world-mmo-kickst...

https://news.ycombinator.com/item?id=27319457

https://news.ycombinator.com/item?id=26898266

https://www.ycombinator.com/companies/dreamworld

To be sure, there's nothing wrong with the idea that modern computers and distributed computing techniques can handle streaming updates for a significantly higher scale of concurrent same-world users than prior-generation MMOs. But clearly something unexpected happened here, and while I completely understand the lack of a public post-mortem, I hope that YC has examined why its mentorship model and community were unable to set up this team for, if not success, at least having greater integrity in its relations with its userbase.



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