1) tweak something like that to increase the likelihood of certain situations (abundance of a particular resource/object; frequent geographical feature), and
2) instruct your embodied AI to control a "player" model (to whatever degree of accuracy in articulation/mobility) to wander and perform certain types of tasks.
1) tweak something like that to increase the likelihood of certain situations (abundance of a particular resource/object; frequent geographical feature), and
2) instruct your embodied AI to control a "player" model (to whatever degree of accuracy in articulation/mobility) to wander and perform certain types of tasks.