Isn't the lack of OO in Clojure a problem? As far as I know most game programmers like to program in C++ and OO is supposed to be especially suitable to making games.
I am certainly not an advanced programmer, I would like a pointer to some resources on the subject.
Clojure doesn't have objects, but it has hashmaps and (multiple distinct first class) synthetic hierarchies and multimethods. Compared to that, conventional OO looks a bit crude.
I am certainly not an advanced programmer, I would like a pointer to some resources on the subject.
edit: Naughty Dog is a successful game company that used Lisp, but with a OO style: http://c2.com/cgi/wiki?LispInJakAndDaxter