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It is true that your ears do not perceive the higher frequencies in the same way (through pitch detection). However, if you put on a headset and apply only frequencies above 16kHz, you will distinctly notice a change in the pressure in your headset's ear cups.

Good point about the savings. I was using uncompressed format as the reference, but it is indeed unlikely that YouTube serves out lossless audio.

I also should have used the word "delivery" instead of data storage. Those are two separate problems: where the original asset is stored (and how, if they don't store raw originals), and also how the asset is delivered over the web.



> However, if you put on a headset and apply only frequencies above 16kHz, you will distinctly notice a change in the pressure in your headset's ear cups.

If you put something above 16 kHz at full scale and/or if you play it extremely loud then maybe. With typical music content at typical volumes, I doubt it.




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