I get what you are saying, but that is why the Vision Pro is still an over engineered dev kit for a half baked OS.
At least the Meta Quest for example has a lot of content and VR games. The Vision Pro doesn't seem to have much use apart from it curiosity, because such system hasn't been fully built out. It seems like a device that isn't really ready for prime time for a couple of years yet.
Thinking about it. If apple had dropped their vision pro with something like you can play Half Life Alyx on it like they did with Death Stranding with the M2chip/M3? they might have had a larger buyer pool.
They would have needed controllers and actually cared enough to support steam on it.
There is zero chance Valve would release HL:Alyx without full steam support on the device.
That being said, I get what you're saying - that a killer game could have helped the value proposition. They clearly didn't design it for that though, even based on how much lower their refresh rate is for hand tracking.
It feels like a consumption device like the iPad, with some productivity mixed in.
The irony is I can use steam link with an ipad. On top of that I can use it as a second monitor for when I am on the go among some other productivity. From what I saw with the vision pro, nothing compelled me in that department. And I have to agree with you, not having some sort of controller interface was an additional no go as well.
At least the Meta Quest for example has a lot of content and VR games. The Vision Pro doesn't seem to have much use apart from it curiosity, because such system hasn't been fully built out. It seems like a device that isn't really ready for prime time for a couple of years yet.