I use Resolume professionally in my job building and operating LED walls for live events. I have a rackmount custom PC with a 4090 in a shockproof road case with popout monitors. One important skill is being able to map content onto multiple video walls. For example at a volleyball charity event I had a jumbotron with 4 walls where I needed to put camera shots and sponsors and also 2 walls on the side for a live charity donation and tournament schedules. I use resolume to route all the video signals. It's actually 1 4k screen sliced into 6 screens.
This brings back days of fun with Winamp and AVS. It had shaders before shaders were a thing. It was effectively my first geometry / vectors course. I hope this is as fun to play with.
I'm curious about their DXV codec, but the info provided isn't that detailed. Also while ffmpeg has a decoder for it, the encoder is not open sourced.
Is there a VJing codec that does something like a mipmap for multiple resolutions? For example so you could easily switch from a 2x2 grid of 4K videos to a 200x200 grid of video tiles, without fully decoding 4K for each (more like reads from a 240p stream or smaller).
I'm having difficulty understanding the Resolume products/pricing structure. I'd like to create some visualizations based on music I'm making, such as to create YouTube videos. Would I need only the Avenue VJ software to get started, or would I also need a second tool like Wire?
So many people cut their teeth with cracked versions of resolume. I have seen a few VJ careers launched that way. They buy tools all the time now. Huzzah for the software.
I just got in to serious video editing with DaVinci Resolve. The core product — a fully featured video editor including SFX (Fusion), colour correction (Color), and sound editing (Fairlight) — costs…
…$0.
It’s entirely free.
There’s a paid ‘studio’ version which presumably you need if you want to link multiple systems together. I understand it’s pay-once, vs. Avid’s yearly sub. And Blackmagic makes hardware, where I assume they make a bunch of their money.
It’s a really interesting model: get you in to the ecosystem with a full product. Now you’re in, hopefully you stay, and you buy stuff.
I’m incredibly thankful for it. I know ‘changed my life’ is an over-used phrase but right now, it’s really close.
I use Resolume for fun on a Mac, and I couldn't find any decent alternative. I also use HeavyM, which is pretty good, also on a Mac and cheaper, but while it does support VJ use case, it's more designed around projection mapping.
Piece of advice: if you want to buy Resolume (and I do recommend it, it's fantastic): the only discount they do all year is on Black Friday, 50% off. So that is THE day to buy a license. And if you happen to be a student or teacher of a related field (or know anyone who is), you can get an additional 50% on that, and buy it for 25% of the total price.
Interesting! In my spare time for the last couple of months I’ve been working on a web-based VJ tool/toy. Nearing v1.0.0, which I hope to release in a week or so.
I was considering submitting a Show HN post too when it hits that point, but didn’t know if there was much interest on here. Turns out there is!
For anyone who is interested, the app I’ve been working on can be found here -> https://hydra.virusav.com
Weirdly earlier today (prior to seeing this post) I considered starting a sister project to hydra that allows you to build a mixer and visual pipeline using a node-based system instead of the more rigid standard mixer setup.
The renderer (visual) has to be made by someone that knows how to build/code such a thing, yeah. Then once presented to the end user via the Hydra web app, that user may or may not have various UI components to influence and adjust the renderer output (sliders, buttons, etc). The app supports MIDI, and various UI components can be assigned to MIDI controls.
I was about to ask if it would be ok to do the same for my web-based VJ app Hydra, but it looks like you found it already! Thank you, it’s most appreciated!
There used to be Quartz Composer and associated plugins, add ons and tools built by various people, but sadly, Apple dropped support for this wonderful tool as they moved away from OpenGL
I learnt a lot from using that, eventually writing my own project mapping apps.