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I don't think there's been much success at least in comparison to prior computing device forms.

This[0][1] is going to constrain the demand and popularity for sometime, and has so far, along with the price given the physical discomfort (paying a lot to be uncomfortable), with a worse productivity UX compared to keyboards, mice and hiDPI monitors.

>one of the most common complaints that people have is that there simply aren't enough high quality games to play

I could have written these exact words as argument against the entire product class. This self-serving way to frame it sound similar to stating that customers, by their actions, are saying: "There are not enough compelling reasons for me to buy this product". Whether from lack of games or any other feature.

But it hand-waves this fact (that the product does not have enough usable features/content/compelling use cases for produce demand) by assuming game companies or device makes could make these things but have just chosen not to. They should just do it then, since it would sell according to you. Perhaps they have more insight than you? i.e. they're doing what they can, which isn't much. And the market says no thanks.

It's quite obviously possible that the form factor itself is not conducive to producing high quality games that customers are satisfied with or demand in numbers close to other gaming form factors, for the exorbitant cost (both to the device makers and end user).

[0] https://www.the-sun.com/tech/10400743/apple-vision-pro-retur...

[1] https://www.jorgeherskovic.net/apple-vision-nope/

  "It’s uncomfortable for me
  
  In the end, this is what ended up killing it above everything else for me. I can’t wear this thing for extended periods of time.
  This renders every other consideration moot, because if I can’t put it on my face I can’t use it."


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