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Show HN: PickCells – Procedurally Generate Pixel Art (pickcells.vercel.app)
10 points by shikaan on Dec 13, 2023 | hide | past | favorite
Hi all,

I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask.

You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game.

It's likely not good enough to give you a final product: it's meant to sketch things out and can be useful in game jams or early development stages of a game.

The idea came by reading the Pixel Spaceship article by Dave Bollinger https://web.archive.org/web/20080228054410/http://www.davebo... though I took took a couple of detours during the implementation.

I would love to hear your thoughts: this is an itch I long wanted to scratch, and finally found a good way (and some time) to do so. If turns out to be useful, maybe I can invest more into it.

Thanks!



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