It is very much a game influenced by depression, I recall you played a solo alien with a destroyed planet and no knowledge if any of his kind was left or where they would be.
It was a really magical game from the pre-iPhone era of the web, so experimental it barely made sense. It's sad to hear of the creator's struggles, I hope he focuses on himself instead of worrying about letting anyone down.
It was a really magical game from the pre-iPhone era of the web, so experimental it barely made sense. It's sad to hear of the creator's struggles, I hope he focuses on himself instead of worrying about letting anyone down.