That's a good point, I hadn't thought of having independent send a receive delays on the server, simulating a delayed connection from the client's perspective without having it participate.
I now wonder too what those technical considerations are, since having the client add latency requires trusting the client to add the delay and not cheat.
I now wonder too what those technical considerations are, since having the client add latency requires trusting the client to add the delay and not cheat.