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>The difference was .01 seconds. It's not immediately obvious that there is a problem.

in games you really feel ping differences

if you were playing e.g for a year on 5ping and then jumped on 30, then you'll feel that in games like LoL and probably CSGO? idk about the second one.



They said the ping was 45 instead of 35. I'm not denying that the pros can tell the difference, I'm saying it wouldn't be obvious to whatever tester they had that it was 10ms off.


As others have said, the pros noticed. Having an incorrect calculation and seeing large jitter spikes can probably push the latency into something like 50ms momentarily, enough for pros to lose their "immersion".


LoL is actually a slower game. in CSGO ping is even more important.


LoL is just as fast, but there's so many effects that average players can't react with appropriate counteractions anyways.


well I disagree. in many situations there's just so much you can do. time the flash, drop the combo and that's about it. bash 5-10 buttohs and you are mostly done for next 10-20 seconds. good reflexes do matter but not as much. what matters way more is game / map sense, presence of actual strategic / tactical plan, team synergy, experience




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