Thanks! Most of the "how" is shared in another reply. Really it's just an array of strings that keeps a cursor (and technically a stack for interruptions that pop off before returning to the cursor in the list). So posting a fresh list to the service that runs it is a common use case. Loading saved lists, routines, some things have state machines that inform task creation but that complexity I wax and wane finding all that useful.
The book "the checklist manifesto" informed some of this philosophy behind the tool(s). To learn new things specifically is spaced repetition and keeping a backlog of things to dig into. One practice that has stuck is a list of reminders / active ongoing things that I burn through when making a hotlist. If I'm good I'll actually do what I load, if I'm not I'll load it with good intentions and skip things or take it out as the day gets hectic. Nothing really more than you'd do without the one item at a time system.
It's all a work in progress and malleable since it's exclusively mine. If I come up with a better way then maybe that's what it will morph into.
Actually, there's the other aspect of "learning things" which is if I want software to do something I just build it and usually I've never done it before. The elisp emacs functions, the Android launcher, the swift taskbar menu thing, global hotkeys on windows in c++, data only push notifications, background services on all the things. Just a good excuse to roll up my sleeves and get some code written for something I otherwise have no business digging into. It's fun and keeps me well rounded.
The book "the checklist manifesto" informed some of this philosophy behind the tool(s). To learn new things specifically is spaced repetition and keeping a backlog of things to dig into. One practice that has stuck is a list of reminders / active ongoing things that I burn through when making a hotlist. If I'm good I'll actually do what I load, if I'm not I'll load it with good intentions and skip things or take it out as the day gets hectic. Nothing really more than you'd do without the one item at a time system.
It's all a work in progress and malleable since it's exclusively mine. If I come up with a better way then maybe that's what it will morph into.