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Well, that depends on your needs, actually.

If you want to write trainers for video games, knowing Assembly is a must!

Well, sorta. Knowing just enough to get by, and being able to look up the rest is good enough.

I used to write trainers for the original XBox. Unlike PC trainers, which can often rely on simply putting the same value in the same memory location over and over, XBox required that you modify the code in memory.

I still do it for PC games occasionally, but it's gotten harder... Windows seems to try to prevent hacks by loading the code into different places in RAM each time.

tl;dr - There are still uses for Assembly other than just debugging.



I said the greatest marginal benefit was from debugging. I didn't say it was the only one. :)




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