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From the "lead dev and game designer on Dead Cells"! I started off watching the GIFs for LDtk, ended up playing this https://deepnight.itch.io/petit-tracteur-bleu!

EDIT: finished the tractor game, now onto https://deepnight.itch.io/fort-loop which I think uses some early version of the level designer called LEd? There's a tabletop rpg map editor too https://deepnight.itch.io/tabletop-rpg-map-editor



Thanks for posting these. I saw it was the guy from Dead Cells, but didn't think to look through his other projects. The tractor game is polished enough that I would have kept playing if there were more than one level. The RPG Map Editor reminds me of an ancient project where I was trying to draw and export Dragon Warrior style tile maps in javascript, but about a million times better.

Between this and 0x72: https://0x72.itch.io/ there's really enough nice looking assets and tools to get something nice looking off the ground.


Thanks for mentioning.

LDtk is just amazing! One of those "why didn't someone made that before?" (maybe I'm missing something? it on some level resembles puzzlescript.net) Genius, relatively simple to implement and extremely useful. Easily can save you hundreds hours of work for even in a small project.

Sébastien deserves all the praise - LDtk is not only a great idea, but also super-polished and open-source. What not to love?


Oh cool! Love your artwork. I came across it near the end days of Kongregate when there were a lot of clever little platformers getting posted by different users that had some suspiciously similar art. I particularly like your micrometroidvania kit: https://0x72.itch.io/2bitmicrometroidvaniatileset




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