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It's a brilliant concept too - making games for it is really really run, because all the multiplayer stuff is built right in by default.

Making reliable multiplayer games is tough: I'd love to see a serious API service that does the same thing for "real" game engine/libraries!



Yes, multiplayer is a good point. Roblox is an easy way to make games that are

1) Multiplayer (skipping all netcode, account systems, and so forth)

2) Have a secured, safe, and trusted way to make transactions

If you were to try and make a multiplayer, microtransaction based game in Unity, that is a large amount of work, especially for a younger developer, and it's _critical_. Messing up payment code has huge consequences.


Check out https://www.manticoregames.com/. I wouldn’t say it’s “prime time” as a competitor but it’s built on Epic’s tech.




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