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> What does that mean? When I look it up I get results for some other game with a similar name.

I didn't mean to refer to any established term. I meant parallelization by breaking the game up into systems, e.g. I believe the electrical system can run completely separately to the main thread without losing the deterministic guarantees, while I would think of full parallelization as allowing each assembler or inserter to be simulated in its own thread.

Maybe there's a more established term for this? Parallelization through doing different types of things at the same time, rather than doing many copies of the same thing at the same time.



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