I really enjoyed TIS-1000, possibly because of the constraints the machine and assembly language posed. Finding clever ways to work within those constraints was fun. Same sort of fun I get when writing 6502 ASM for ROM hacks on my Atari 2600.
In my day job at the time the game came out I was doing node.js microservices. So it was refreshing to work at the bit level again.
In my day job at the time the game came out I was doing node.js microservices. So it was refreshing to work at the bit level again.