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You're really veering all over the place to dismiss this (which is funny given that it was on the A12Z, and we know production machines will be much more powerful).

Now this tiny (less than 1/3rd the die size of the Xbox One SoC...hell, 1/4) SoC needs to game better than an Xbox One whose SoC draws 4X+ the power. Also note that the A12Z has a 5TFlop+ neural engine (in addition to everything else), dedicated video encoders and decoders (separate from the GPUs), and loads of other hardware that consumes transistor counts.

And for that matter, the gameplay looks easily comparable to walkthroughs of this same game on an Xbox One.



Die size doesn't matter here, because they're on radically different process nodes; it's gate count that matters to compare apples to apples (or Apple to AMD, I guess, lol).

Xbox One has 5B, an A12Z has 10B.

And when you look at the layout, it's you can see that in each it's about a third of the space for the GPU cores, with each having very large L3 like banks of SRAM before the memory controller.




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