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A midway solution that could work nicely would be to have obstacles to hide behind. Even something as simple as a ]-[ would do wonders.

(It could mess up the training though as that would require the concept of obstruction...)

These are just my feedback for possible improvements, I need to say this looks quite impressive and definitely more complex than anything I have done to date.



It crossed my mind to implement hiding spots, can't remember why I didn't.


I just moved my player to a corner, and sat there for several rounds, like 20+. Minimizes the vectors where new spawns can occur.


the three times I played, the bots were all focusing on the upper left corner, so staying in the lower right was safe for about 20 rounds.


maybe I should add a timer to the rounds...




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