What it shows is that Rust's aggressive approach to static linking means that it doesn't slot into build systems the same way that C/C++ code does. This has benefits for smaller projects, but it probably discourages use in larger projects.
I don't know what all of the trade-offs are, so I don't know where the current situation sits in this space. https://gist.github.com/rylev/0e3c3895dcb40b6a1c1cf8c427c01b... is the minutes of a session between the scary-custom-build-system people discussing (among other things) the pain points of cargo with their build systems.
I don't know what all of the trade-offs are, so I don't know where the current situation sits in this space. https://gist.github.com/rylev/0e3c3895dcb40b6a1c1cf8c427c01b... is the minutes of a session between the scary-custom-build-system people discussing (among other things) the pain points of cargo with their build systems.