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I'm a technology enthusiast in my 40s. Even I lose my patience, to say nothing of people of my parents' generation, when I try to travel to a new country which has a different set of showers, cooking ranges and washing machines/dryers.

To say nothing of older people I've seen on flights who struggle to turn on their entertainment consoles.

Turning on a device should not be a puzzle-solving exercise. As Alan Kay said, "Simple things should be simple, complex things should be possible." Too often, the user interfaces make complex things doable, and simple things possible, with great effort.

(Also I don't know if this is a thing in design methodologies : I prefer if designers avoid having basic functionalities as a result of a sequence of steps, rather, I like to have them as separate top-level buttons)



> Also I don't know if this is a thing in design methodologies : I prefer if designers avoid having basic functionalities as a result of a sequence of steps, rather, I like to have them as separate top-level buttons

It is if you care about ergonomics - the rule is, the more frequent an action, the less key/mouse/fingerpresses it should take to invoke.

It is not if you only care to make it look pretty, good for the demo or to encite first-time users to subscribe to your SaaS.




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