Coupling two things together in 200 or 300 kph is not a hard problem? That's like people without any programming experience saying, hey, that traveling salesman can be easily solved for 10 nodes, so just add more power and solve it for 100 or 1000, that cannot be that hard!
It's quite hard to control exact speed of a train (at such high speed), even without any atmospheric effects and with ideal adhesion conditions that never change. I can imagine it in like 50 kph, when the worst thing to expect is a derailment, some deformation zones blasted, and few non-fatal wounds. But every problem rises at least exponentially with the speed.
Fair enough, I hadn't realised how difficult it was to control the exact speed of a train at high speed.
But if that's the case then it still seems like the original problem of running two trains right alongside each other, on different tracks, for several minutes while people cross from one to another, and with the consequence of any error being passengers getting sliced in half, would be even harder.
Ok, it's a hard problem, but there's gotta be a way.
Maybe the coupling mechanism could be something long that extends from the back of the train. The cars can connect can over a wide range of distance, kind of like a runway. The connection is made with a friction clutch that can be applied gradually and eased off if something goes wrong. The coupling also has a drive to pull the cars together after they are securely linked.
And still. Does anyone except military use in-flight refueling? Is every attempt of in-flight refueling successful? If you suddenly lose some speed or something (unfriendly wind or whatever), you have plenty of space to maneuver, and even in the worst case, you should have rather good chance to survive hit by that pipe.
ICE train in Germany got derailed by few sheep two years ago…
It's quite hard to control exact speed of a train (at such high speed), even without any atmospheric effects and with ideal adhesion conditions that never change. I can imagine it in like 50 kph, when the worst thing to expect is a derailment, some deformation zones blasted, and few non-fatal wounds. But every problem rises at least exponentially with the speed.