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Do you mean blubs?

Grugs are a different species: https://grugbrain.dev/

I'm actually very happy about this. Babysitting the agent just in case it needs me to do something is a terrible use of my time. I've always had to be very explicit about the various ways that it can get an automated feedback loop going to check its work, and now Fable doesn't even need that hand holding. Really great improvement all around.

Have you ever wondered this would end up costing more than a competent offshore developer with more frugal harness/model?

You still need a competent developer for the prompting, planning, etc. But once it's running, I want to avoid mental context switches and just have it run

Giving it access to a cheap human who is just there to take screenshots, do QA, give UX feedback sounds like a good idea in principle. It's non-trivial to set up, but I wouldn't be surprised if some companies this becomes a thing. The return of the QA department, just that they now get to do the agent's bidding in addition to checking if the results work


Modern CSS is actually really quite pleasant.

It's great for document formatting. For app layout, it's very easy for the cascading aspect to shoot you in the foot if you're not careful (which is why even the most purist CSS writers will tend to layer abstractions or rules on top of it, even if it's only convention based ones without technology like BEM.

Generally you don't even need to do the sub-routing in the handler. You can just render the entire page and have `hx-select` attributes pluck out the part that you want.

That is a good solution for reusing content across pages, but most of my HTMX usage is for fetching data that would otherwise delay first page load significantly, or for seamless interactivity. Very different use cases.

On the mobile point, there is https://github.com/instawork/hyperview

Your Go server can have endpoints that render XML instead of HTML and basically get the same server-driven experience of your HTMX site. Fully skips the need for the app review process since you're not updating the actual client app code to make UI changes.


They're definitely rare. Mirror's Edge is almost 20 years old. Reaching back that far for an example just reinforces how rare it is.

If you tally all the FPS releases in a given year, a supermajority are going to have male protagonists.


???

Mirror's Edge has a female protagonist, but it's not an FPS (First Person Shooter). It's a parkour simulator which technically lets you shoot a gun in limited sections of the game, but the protagonist is a pacifist and you get a bonus for decommisioning guns rather than firing them.

If the thread would like some hard data:

- 19,526 games on Steam tagged "female protagonist" https://store.steampowered.com/search/?tags=7208&ndl=1

- 13,578 games on Steam tagged "FPS" https://store.steampowered.com/search/?tags=1663&ndl=1

- 727 games on Steam tagged both "female protagonist" and "FPS" https://store.steampowered.com/search/?tags=7208%2C1663&ndl=...

So it looks like the two categorisations, for the most part, don't intersect.

Notable counterexamples would include Rise of the Triad, Ion Fury, No One Lives Forever, Wolfenstein: Youngblood and Far Cry 6, but definitely rare. You'd be clutching at straws to describe Portal or Alien: Isolation as FPS (they're a puzzle game and survival horror game respectively), likewise the Resident Evil / Clock Tower / Fatal Frame / etc. games with the novelty option of switching to first-person view, they're naturally third-person perspective. Left 4 Dead has one female character out of four you can play. You might count that one DLC for Bioshock: Infinite where Elizabeth gets a shot (https://www.youtube.com/watch?v=1E1lh-pb6Is). You might count the few FPS RPGs that there are with customisable characters (so yes Fallout, but not Mass Effect as it's third-person). But female protagonists are massively more prevalent in survival horror, metroidvania, third-person shooters (Tomb Raider, Monster Hunter, Horizon Zero Dawn, etc) and other genres besides FPS.


> They're definitely rare. Mirror's Edge is almost 20 years old

You probably didn't play many FPS recently: from the top of my mind, CS2, Battlefield {1, V, 6}, CoD {BO3, Vanguard, MWIII}, Control, the Borderlands, Far Cry {5, 6}, CP2077, Fallout {3, NV, 4}, Destiny, Prey, Valorant, Rainbow 6, Apex, Overwatch, all have female player characters.

And if CS2/CoD/BF/Valorant/Destiny/Apex have female players, that's more or less 90% of the current market.

I took a glance at the the most played FPS list from Steam[0], but I was too lazy to scroll far enough to find one without a playable female character.

[0] https://steamdb.info/charts/?tagid=1663


> Reaching back that far for an example just reinforces how rare it is.

Choosing one specific example when I also made more recent ones, isn't such a big dunk you think it is.

> If you tally all the FPS releases in a given year, a supermajority are going to have male protagonists.

Sure, I agree, I'm not saying it's more popular, just that I don't think it's that rare, but I guess ultimately I'm a bit nitpicky (sorry) and we're just disagreeing with the specific definition of "rare".


How is neurosymbolic not aligned with the bitter lesson? The bitter lesson is completely agnostic to architecture.

I should have stressed the symbolic part. Everyone has pivoted to symbolic systems like claude code and codex. They would no invest so heavily in such systems if they thought llms would deliver agi soon.

That's not what symbolic means.

Why on earth would you spend any time at all convincing an agent of anything? You say "just do it" and off it goes.

Ya, but “doit” is 2x more efficient

Uh Claude tries real hard to dodge work. Talks about how it’s really hard 10 PRs. Finally convince it to do as 1. It stops 10% through and says ok done with PR 1, we can work on the last 9 tomorrow. Ugh.

Maybe we shouldn't have AI mimic humans too closely?

You need to assert dominance.

No it doesn't.

I'm a divided individual.

I've spent an obscene number of hours learning how to get reliably good quality code out of these things. I'm actually very happy with where the tech is right now and can't imagine ever going back to typing code by hand.

But I absolutely hate how companies and society at large are acting because of this stuff. It feels like all rationality has flown out the window. So I'm just staying in my sandbox with my little toys and hoping the mass psychosis blows over at some point.


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