Kotlin Multiplatform (KMP) is neat for android devs that want to be able to code for both platforms using a toolset/language they are familiar with, but for iOS development KMP is a hassle (personal opinion). I’d rather just write the code twice. Also, I actually like Xcode. As for Android Studio, up until the more recent versions the GUI felt really clunky to me (which made working in it a bit of a slog).
Xcode gives me such a hard time that I started considering writing in Kotlin for macOS, just to have a normal IDE. We used to have AppCode (from JetBrains) and it was great. I wonder why Apple didn't support JetBrains, after all, it would have been to Apple's benefit.
Personally, I never liked AppCode. It was too much like Eclipse (which I also never liked).
Me not liking something, does not make it bad. It’s just not my choice. I’m glad it existed, because it probably prompted Apple to do better with Xcode. Lots of people that I respect, used it.
These days, Xcode is Big Bug Ranch. When “Delete the DerivedData folder” is S. O. P. for developers, and Apple tweaked Xcode to reduce its impact on the project, you know that they have waved a white flag to bugs.
Congrats! I noticed it was initially closed-source and now it's opened, nice! Is it a project funded by HuggingFace? (Not immediately clear to me).
I've built a macOS assistant too (more advanced though), with focus on privacy and easy of use (https://getfluid.app). I'd love to open-source it, but not sure about sustainability of such business model. Right now I'm experimenting with a fully private paid Llama hosting (for GPU poors).