You can still hit guardrails with this enabled for your account. Had a silly moment a day or so ago when Claude Code hit the guardrail after a web search (presumably because the websearch contained badbad anticheat stuff like https://github.com/0avx/0avx.github.io/blob/main/article-3.m...). Codex with the ID verification has no qualms like this.
I’m interested in finding out how attack-defense style CTFs are affected by slopping. ENOWARS skorbor will probably significantly differ from the last time around.
Games very much are using server-side statistics analysis for cheat detection. Valve made a presentation about it and Epic has an API for feeding game state data to ML anticheat for aimbot detection (game-specific and in addition to their existing anticheat measures)
Either everyone on Earth who’s working on this has a skill issue (which is probably hubris?) or there’s not enough differing humanized enough aimbot from human aim (note: Valve manages to screw up even here, with cheaters in Premier basically rage aimbotting these days IIRC)
In addition, there’s not much these things can do against subtler stuff like ESP.
An interesting look at what modern code obfuscation looks like, the example used being Riot Vanguard's kernel mode component.
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