One of my favorite stories about the Voyager mission was how they wanted to grab photos of the outer planets but the click of the tape drive was enough to ruin the long exposures. I made a YouTube short about it a while back:
I enjoyed your video and it is well done. Unfortunately, I don't think it's true. The Voyager tape drives were similar (if not largely identical) to the earlier Viking Orbiters' DTRs. The Voyager engineers were certainly familiar pre-launch with the motions imparted to the spacecraft by the mechanical movements of the tape drive. The Voyager DTRs were specifically mounted to minimize the effects on the roll axis.
Potential problem were expected and planned for with Voyager 2's flybys of Uranus and Neptune. Because of the long exposures required for these more distant planets, like you pointed out, the engineers had to account for the attitude effects of both (i) the DTR movements and (ii) panning the cameras to keep them focused on a single point while the spacecraft was moving past at high speed. This was especially a problem at Uranus, which is tilted on its side. Voyager 2 was approaching at its north pole; with the plane of the moon's orbits perpendicular to the ecliptic - like an arrow flying into an archery target. As a result of this configuration and Voyager 2's high speed, the high-resolution observations of Uranus and its moons were compressed into a 6-hour period.
These engineering efforts are described in detail in a 1985 paper, "Voyager Flight Engineering: Preparing for Uranus", by W.I. McLaughlin and D.M. Wolff. Abstract: https://arc.aiaa.org/doi/abs/10.2514/6.1985-287 (The full paper can be found online with some effort; doi:10.2514/6.1985-287) Here's a quote from the paper (AACS is the attitude control computer and CCS is the command computer):
"The DTR is mounted on the spacecraft such that its angular momentum is introduced into the yaw and pitch axes of the spacecraft with almost none going into the roll axis. DSSCAN was first programmed to introduce cancelling momentum in the yaw axis only. The modification to the AACS and CCS software took place in an environment of a scarcity of available memory so that, from a programming point of view, it had to be carefully fit in. The "patch" was carefully tested in the Voyager Capability Demonstration Laboratory (CDL) before loading onboard Voyager 1. (The AACS and CCS programs were modified without being reassembled as is the case with all AACS and CCS changes since launch.) The CDL is a digital/analog simulation of many of the spacecraft capabilities. Modifications or tests of any degree of complexity are done first, whenever possible, on Voyager 1 before implementation on Voyager 2, a reflection of the fact that Voyager 2 still has two planetary encounters scheduled while Voyager 1 has none."
Thanks! My primary source for this was Carl Sagan's book "A Pale Blue Dot" IIRC — don't have the folder in front of me to double check, but fairly certain.
Edit: found it!
Here's the excerpt. According to Sagan they sent these instructions up. Given his details on what had to be done to boost the signal upload, it sounds like this really did happen:
"...while taking a photograph of a street scene from a moving car.
This may sound easy, but it's not: You have to neutralize the most innocent of motions. At zero gravity, the mere start and stop of the on-board tape recorder can jiggle the spacecraft enough to smear the picture.
This problem was solved by sending up commands to the spacecraft's little rocket engines (called thrusters), machines of exquisite sensitivity. With a little puff of gas at the start and stop of each data-taking sequence, the thrusters compensated for the tape-recorder jiggle by turning the entire spacecraft just a little.
To deal with the low radio power received at Earth, the engineers devised a new and more efficient way to record and transmit the data, and the radio telescopes on Earth were electronically linked together with others to increase their sensitivity. Overall, the imaging system worked, by many criteria, better at Uranus..."
Thanks for the excerpt. I read a couple of Sagan's other books many years ago and I really should read APBD sometime.
Interesting to me, Sagan's "little puff of gas" was borne out in the paper I referenced (not that Sagan needed being borne out!) and that the resulting "imaging system worked ... better at Uranus" was something I hadn't thought of. Per the paper, the Voyagers originally had minimum thruster pulse lengths of 10 ms. In the lab and then on Voyager 1, the Voyager engineers figured out that they could reduce the pulses to 5 ms, thus allowing finer control of Voyager 2's attitude at Uranus (and later Neptune) and probably better image quality than at Jupiter and Saturn. Very interesting - I really should read Sagan's book!
I really enjoyed it! Actually read it to my kids as a bedtime book, and although it was pretty advanced for them, they really stayed with it. Really too bad he's not around anymore.
Thank you so much! Even though I knew a bunch about the Connection Machine when I started making this, I learned so many new details doing the research for it.
"Surely you're Joking, Mr Feynman" was a great read.
The annoying thing about corporate hiring practices is – speaking from experience – some of us would have loved your answer. But then it goes to committee and someone's like, "this iOS engineer doesn't know any javascript, and I'm an expert in javascript, so I'm a 'no'."
As I see my kids bring home Chromebooks from school, it has made me recently nostalgic for the Apple of the 90s in terms of their presence in education. Using my Science teacher's Performa to play Sim Ant after we finished our assignments, (or Oregon Trail before that on the lab of Apple IIs) – not to mention HyperCard, etc.
Anyway, updating my priors a bit with this Neo laptop. This feels like it could maybe spark some renewed excitement over Apple as a student / classroom device. If nothing else, the price makes it more of an option.
There's a wide variance, but there's been a lot of 'title inflation' over the past decade that has more to do, I think, with giving people incentives when they don't want to stretch the equity package any further.
One thing I've learned is, there's a ton of interesting stuff in the world. Super talented people. But, what surface and gets widespread recognition and adoption is often very much determined by luck, and these days by algorithms. It's very possible there's some really cool AI games out there already, and they just haven't been discovered.
The other aspect is that a lot of people in the AI community are completely hooked on the reward-seeking of 'new thing'. Every hour there's some new tool to try out that 'changes everything'. But, without grinding it out you might never create something interesting by constantly jumping to the next new thing. Because, technological capabilities are just one part of the story.
Third, what makes something 'fun' often requires tons of iteration and a lot of LLM-type tools still rely on snapshots of applications. They're not fully there yet in terms of what happens in between moments. There are lots of principles they can draw on from and get a good prototype quickly, but it again comes back to really just slogging through lots of iterations until you find something fun.
Finally, I think with every new medium you get a first wave that really just copies the medium that came before it. Early radio was a lot like theater. Early TV was a lot like radio. I think eventually we'll see people – probably younger people – who are fully into AI and will find interesting things about that medium to express in ideas, and we'll get some really new and interesting stuff as a result.
I had to suffer the embarrassment of a Tandy Sensation as our first home computer lol. (Sorry, Tandy Sensation – you were a very good friend and I owe you a lot.)
OP here. A ton of work went into making this video and I tried to be as accurate as possible. I know folks like Alan Kay and others come by Hacker News from time to time, so please let me know in the comments if there's anything I missed or got wrong.
This was both difficult and fun to make — it's a departure from the types of videos I've been making. Hope you like it!
I'd at least, you know, pretend we had a top-secret amazing model. By airing all of this publicly, they've basically admitted that Claude is the best there is.
https://youtube.com/shorts/fssIy-wQisA?si=_HM1fgZKGFfaxWhc
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