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I’ve used the excellent DGGRID for building geo-hex grids: https://github.com/sahrk/DGGRID


DGGRID was very useful for me when I first started experimenting with hexagon partitioning.

One of my projects is using the Dymaxion projection, which H3 uses, and I've found H3 to be a lot faster for my uses. YMMV.


And the potentially undetectable aimbots for games - Perfect Headshots Everytime (TM).


There's good news on that front: the Python Packaging Working Group has secured >$400K in grants to improve pip's dependency resolver: https://twitter.com/di_codes/status/1193980331004743680


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