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Ask Claude Code to write a manual for it.

Game source code often includes other people's source code (eg middleware) under NDA, and Blizzard is still under contract for protecting that.

> I rip to FLAC for archiving even though 320 or 250+ VBR is probably 'close enough' unless I'm scrutinizing.

MP3 is fundamentally flawed and has audible artifacts no matter what the bitrate is. If you use a newer codec (AAC or Opus) you'll probably not notice anything.


VNs are not games. They're a kind of ebook.

But only people who are really into computers read them, so they like to use game terminology to talk about them.

(also, none of the creators of "VNs" call them "VNs".)


Some VNs have no real choices and could hardly be called games. Others are deeply branched.

By the 2010s many JRPGs such as the Hyperdimension Neptunia series and Danganronpa pretty much stole all the visual elements of visual novels and mashed them up with gameplay from other genres.


Danganronpa is a true "adventure game" (which is actually what Japanese VN developers call their VNs…). It's pretty faithful to its genre.

Phoenix Wright is the only one of those Westerners really know about.


By now the term "visual novel" got re-imported back into Japan so even Japanese creators have started using it for what they otherwise call "novel games" and VN-like "adventure games".

> Consumer hardware (MacBook Pro, Mac Studio) ships with fast unified memory and NVMe storage, but limited capacity. A 32 GB M1 Max cannot naively load a 40 GB model — the OS will swap-thrash until the OOM killer intervenes.

macOS doesn't have an "OOM killer" in that sense. (It has an out of swap space killer but it's pretty weak.)

So what will happen is, either your memory wiring will fail, or else it will get really slow and panic.


That works for readahead but it's not good for random access. readv, aio, dispatch_io are better there.

This claim is a bit apples and oranges (no pun intended!). madvise is all about providing hints to the kernel to tune the page cache and readahead (including possibly disabling readahead altogether). it's not about performing reads into private memory buffers, which is actually where the options you mentioned fit in.

Triggering reads is also how you get pages into the page cache, so it helps to know how to do it.

> Fumito Ueda was notably quite concerned with the technical/production feasibility of his designs for Shadow of the Colossus. [1]

And he didn't really achieve it - the game runs very slowly and has a good deal of cut content.

(I once got him in trouble because I found a GPL violation in ICO. I assume the developer didn't pursue it because I don't see the source code up anywhere.)


iOS is much more secure than macOS.


They don't necessarily even hint them. I think the car mainly asks them yes/no questions and they respond.

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